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[Campus-morris-staff] suggestions for projects?

Jim Hall jhall at morris.umn.edu
Sat Sep 6 23:16:58 UTC 2014


FYI: I've created two FreeDOS wiki entries with lists of Newsitems and
Technotes that we want to move from text files into the FreeDOS wiki:


http://www.freedos.org/wiki/index.php/Newsitems

http://www.freedos.org/wiki/index.php/Technotes


The total count of Newsitems + Technotes is 403, after removing duplicates.




jh


On Sat, Sep 6, 2014 at 4:57 PM, Jim Hall <jhall at morris.umn.edu> wrote:

> I'm also identifying some FreeDOS Wiki <http://www.freedos.org/wiki/>
> cleanup projects, which would also be good for the 2-3 people with possibly
> no programming background. The FreeDOS website has a bunch of Technical
> Notes that were originally saved from emails directly into text files. I
> prefer to move these into the FreeDOS Wiki where they can be more useful.
> The Technical Notes will need to be wiki-ized (i.e. editing, so they are
> short articles instead of long emails).
>
> I'd be happy to work with anyone interested in this documentation effort.
>
> This is a longer-term project that we happen to be starting on the FreeDOS
> Project right now. There are 327 Technical Notes, but not all of them will
> make it into the FreeDOS Wiki. For each Technical Note, we'll need to read
> through the note, see if there's a topic about it already in the wiki - if
> not, we might create one based on the Technical Note. This effort will take
> weeks, if not months, so I'm not expecting this to get completed during the
> event. But it might interest some folks.
>
>
> jh
>
>
>
>
>
> On Sat, Sep 6, 2014 at 4:31 PM, Jim Hall <jhall at morris.umn.edu> wrote:
>
>>
>>
>>
>> On Sat, Sep 6, 2014 at 3:00 PM, Elena Machkasova <elenam at morris.umn.edu>
>> wrote:
>>
>>> Dear mentors,
>>>
>>> it would be great to start a discussion about projects here. We
>>> currently have 23 students signed up, with programming primary languages
>>> being python and Java, some Javascript, a bit of Racket, and some 2-3
>>> people with possibly no programming background (at a quick glance at the
>>> list). We will be sending a follow-up form to get more precise information.
>>>
>>> I know one of the mentors is interested in Jes. Any other suggestions? I
>>> hope we can compile a list here by mid-week.
>>>
>>>
>>>
>>
>> I like the Senet board game, and I recently found a version that's
>> written in Java: Senetgame <http://sourceforge.net/projects/senetgame/> (GNU
>> GPL).
>> For any student familiar with Java, it would be great for someone do
>> bugfixes. (Unfortunately, I don't know Java.) A few suggestions:
>>
>>
>>
>>
>> 1
>> . Fix the build so that the game runs via Java ("java -jar ..") rather
>> than relying on the compiled  Senet.exe Windows binary. The source is
>> there, so this should be possible - but I don't know Java.
>>
>>
>> 2. Remove the dependency to do an exec()
>> to switch between menu (Senet.jar) and game (Senet.exe). Here are the
>> instances (3 files):
>>
>>> $ *find source/ -type f -exec fgrep Runtime.getRuntime {} \; -print*
>>>         Process p = Runtime.getRuntime().exec("Senet.exe");
>>> *source/menu src/MenuFrame.java*
>>>         Process p = Runtime.getRuntime().exec("java -jar Senet.jar");
>>> *source/Senet.pde*
>>>         Process p = Runtime.getRuntime().exec("java -jar Senet.jar");
>>> *source/Senet.java*
>>
>>
>>
>> 3. Update the program to use completely Free audio files, rather than MP3
>> and WAV (neither is completely Free - see wikipedia
>> <http://en.wikipedia.org/wiki/Comparison_of_audio_coding_formats>). This
>> would require finding new audio files to replace the MP3 and WAV files,
>> perhaps in AU or OGG. Here are the instances of PlaySound (1 file):
>>
>>> $ *fgrep -i playsound *java */*java*
>>> *Senet.java:*    standard.PlaySound("data\\sound\\Touching
>>> Moments.mp3");
>>> *Senet.java:*    standard.PlaySound("data\\sound\\Alchemists
>>> Tower.mp3");
>>> *Senet.java:*  public void PlaySound(String s)
>>> *Senet.java:*    standard.PlaySound("data\\sound\\throwSound.wav");
>>> *Senet.java:*        standard.PlaySound("data\\sound\\illegalTurn.wav");
>>> *Senet.java:*    standard.PlaySound("data\\sound\\swapSound.wav");
>>
>>
>>
>> 4. Update the images. *I would be happy to help create new graphics
>> files.* The game only uses PNG images; here are the instances (2 files):
>>
>>> $ *fgrep -i png *java */*java*
>>> *Senet.java:*  javax.swing.ImageIcon titlebaricon = new
>>> javax.swing.ImageIcon(loadBytes("data\\img\\ankhIcon.png"));
>>> *Senet.java:*    standard.GetWinner("lightwins.png");
>>> *Senet.java:*    standard.GetWinner("darkwins.png");
>>> *Senet.java:*    DrawImage("data\\img\\ankh.png",5 *
>>> rectWidth,rectHeight * 1);
>>> *Senet.java:*    DrawImage("data\\img\\vulture.png",5 *
>>> rectWidth,rectHeight * 2);
>>> *Senet.java:*    DrawImage("data\\img\\water.png",6 *
>>> rectWidth,rectHeight * 2);
>>> *Senet.java:*    DrawImage("data\\img\\stones.png",7 *
>>> rectWidth,rectHeight * 2);
>>> *Senet.java:*    DrawImage("data\\img\\eye.png",8 *
>>> rectWidth,rectHeight * 2);
>>> *menu src/MenuFrame.java:*        setIconImage(new
>>> javax.swing.ImageIcon(getClass().getResource("/ankhIcon.png")).getImage());
>>> *menu src/MenuFrame.java:*        jLabel1.setIcon(new
>>> javax.swing.ImageIcon(getClass().getResource("/hiero1.png"))); // NOI18N
>>> *menu src/MenuFrame.java:*        jLabel2.setIcon(new
>>> javax.swing.ImageIcon(getClass().getResource("/hiero2.png"))); // NOI18N
>>> *menu src/MenuFrame.java:*        jLabel3.setIcon(new
>>> javax.swing.ImageIcon(getClass().getResource("/title.PNG"))); // NOI18N
>>> *menu src/MenuFrame.java:*        aboutLabel.setIcon(new
>>> javax.swing.ImageIcon(getClass().getResource("/aboutImage.PNG"))); // NOI18N
>>
>>
>>>>
>> ​5. Add different themes. This builds on #4. It would be cool to add a
>> variable into the path to the graphics images. Instead of "data/*img*
>> /ankhIcon.png" use something like "data/*themes*/*default*/ankhIcon.png"
>> and "data/*themes*/*modern*/ankhIcon.png" and "data/*themes*/*neon*
>> /ankhIcon.png". For a quick fix, the theme could be hardcoded, or set as
>> an environment variable. As a longer-term project (something a student
>> might do outside of this event) would create an Options menu to set the
>> theme.
>>
>> 6. Add achievements. Some simple achievements might be "win as black,"
>> "win as white," "win before opponent moves any pieces off board," "win
>> without falling in the water," etc. A longer-term project (outside of this
>> event) would create a menu to view the available achievements, and mark the
>> ones you've already earned.
>>
>
>
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