[Campus-morris-staff] suggestions for projects?
Jim Hall
jhall at morris.umn.edu
Sat Sep 6 21:57:42 UTC 2014
I'm also identifying some FreeDOS Wiki <http://www.freedos.org/wiki/>
cleanup projects, which would also be good for the 2-3 people with possibly
no programming background. The FreeDOS website has a bunch of Technical
Notes that were originally saved from emails directly into text files. I
prefer to move these into the FreeDOS Wiki where they can be more useful.
The Technical Notes will need to be wiki-ized (i.e. editing, so they are
short articles instead of long emails).
I'd be happy to work with anyone interested in this documentation effort.
This is a longer-term project that we happen to be starting on the FreeDOS
Project right now. There are 327 Technical Notes, but not all of them will
make it into the FreeDOS Wiki. For each Technical Note, we'll need to read
through the note, see if there's a topic about it already in the wiki - if
not, we might create one based on the Technical Note. This effort will take
weeks, if not months, so I'm not expecting this to get completed during the
event. But it might interest some folks.
jh
On Sat, Sep 6, 2014 at 4:31 PM, Jim Hall <jhall at morris.umn.edu> wrote:
>
>
>
> On Sat, Sep 6, 2014 at 3:00 PM, Elena Machkasova <elenam at morris.umn.edu>
> wrote:
>
>> Dear mentors,
>>
>> it would be great to start a discussion about projects here. We currently
>> have 23 students signed up, with programming primary languages being python
>> and Java, some Javascript, a bit of Racket, and some 2-3 people with
>> possibly no programming background (at a quick glance at the list). We will
>> be sending a follow-up form to get more precise information.
>>
>> I know one of the mentors is interested in Jes. Any other suggestions? I
>> hope we can compile a list here by mid-week.
>>
>>
>>
>
> I like the Senet board game, and I recently found a version that's written
> in Java: Senetgame <http://sourceforge.net/projects/senetgame/> (GNU GPL).
>
> For any student familiar with Java, it would be great for someone do
> bugfixes. (Unfortunately, I don't know Java.) A few suggestions:
>
>
>
>
> 1
> . Fix the build so that the game runs via Java ("java -jar ..") rather
> than relying on the compiled Senet.exe Windows binary. The source is
> there, so this should be possible - but I don't know Java.
>
>
> 2. Remove the dependency to do an exec()
> to switch between menu (Senet.jar) and game (Senet.exe). Here are the
> instances (3 files):
>
>> $ *find source/ -type f -exec fgrep Runtime.getRuntime {} \; -print*
>> Process p = Runtime.getRuntime().exec("Senet.exe");
>> *source/menu src/MenuFrame.java*
>> Process p = Runtime.getRuntime().exec("java -jar Senet.jar");
>> *source/Senet.pde*
>> Process p = Runtime.getRuntime().exec("java -jar Senet.jar");
>> *source/Senet.java*
>
>
>
> 3. Update the program to use completely Free audio files, rather than MP3
> and WAV (neither is completely Free - see wikipedia
> <http://en.wikipedia.org/wiki/Comparison_of_audio_coding_formats>). This
> would require finding new audio files to replace the MP3 and WAV files,
> perhaps in AU or OGG. Here are the instances of PlaySound (1 file):
>
>> $ *fgrep -i playsound *java */*java*
>> *Senet.java:* standard.PlaySound("data\\sound\\Touching Moments.mp3");
>> *Senet.java:* standard.PlaySound("data\\sound\\Alchemists Tower.mp3");
>> *Senet.java:* public void PlaySound(String s)
>> *Senet.java:* standard.PlaySound("data\\sound\\throwSound.wav");
>> *Senet.java:* standard.PlaySound("data\\sound\\illegalTurn.wav");
>> *Senet.java:* standard.PlaySound("data\\sound\\swapSound.wav");
>
>
>
> 4. Update the images. *I would be happy to help create new graphics
> files.* The game only uses PNG images; here are the instances (2 files):
>
>> $ *fgrep -i png *java */*java*
>> *Senet.java:* javax.swing.ImageIcon titlebaricon = new
>> javax.swing.ImageIcon(loadBytes("data\\img\\ankhIcon.png"));
>> *Senet.java:* standard.GetWinner("lightwins.png");
>> *Senet.java:* standard.GetWinner("darkwins.png");
>> *Senet.java:* DrawImage("data\\img\\ankh.png",5 *
>> rectWidth,rectHeight * 1);
>> *Senet.java:* DrawImage("data\\img\\vulture.png",5 *
>> rectWidth,rectHeight * 2);
>> *Senet.java:* DrawImage("data\\img\\water.png",6 *
>> rectWidth,rectHeight * 2);
>> *Senet.java:* DrawImage("data\\img\\stones.png",7 *
>> rectWidth,rectHeight * 2);
>> *Senet.java:* DrawImage("data\\img\\eye.png",8 * rectWidth,rectHeight
>> * 2);
>> *menu src/MenuFrame.java:* setIconImage(new
>> javax.swing.ImageIcon(getClass().getResource("/ankhIcon.png")).getImage());
>> *menu src/MenuFrame.java:* jLabel1.setIcon(new
>> javax.swing.ImageIcon(getClass().getResource("/hiero1.png"))); // NOI18N
>> *menu src/MenuFrame.java:* jLabel2.setIcon(new
>> javax.swing.ImageIcon(getClass().getResource("/hiero2.png"))); // NOI18N
>> *menu src/MenuFrame.java:* jLabel3.setIcon(new
>> javax.swing.ImageIcon(getClass().getResource("/title.PNG"))); // NOI18N
>> *menu src/MenuFrame.java:* aboutLabel.setIcon(new
>> javax.swing.ImageIcon(getClass().getResource("/aboutImage.PNG"))); // NOI18N
>
>
>
>
> 5. Add different themes. This builds on #4. It would be cool to add a
> variable into the path to the graphics images. Instead of "data/*img*
> /ankhIcon.png" use something like "data/*themes*/*default*/ankhIcon.png"
> and "data/*themes*/*modern*/ankhIcon.png" and "data/*themes*/*neon*
> /ankhIcon.png". For a quick fix, the theme could be hardcoded, or set as
> an environment variable. As a longer-term project (something a student
> might do outside of this event) would create an Options menu to set the
> theme.
>
> 6. Add achievements. Some simple achievements might be "win as black,"
> "win as white," "win before opponent moves any pieces off board," "win
> without falling in the water," etc. A longer-term project (outside of this
> event) would create a menu to view the available achievements, and mark the
> ones you've already earned.
>
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