[Events] What is appealing about hack-day?
Liz Denys
lizdenys at MIT.EDU
Wed Jan 4 19:34:21 UTC 2012
Personally, I think a combination of things would be most inviting
(but 1 is definitely indimidating--especially as the first thing on
the list). I also agree with the sentiments of others in favor of 3
and 5 and maybe a little tweaking to 6 would make it awesome.
Recently, I've focused on going to these things to primarily help
other people with coding issues, so 4 appeals to me--I felt for a long
time that if I went to a hack day without accomplishing a project for
myself, I wasn't being productive, but my favorite hack days have been
ones where I've gotten other people on a roll. Maybe things like 4
would also signal to a new learner that many more experienced people
will be there?
-Liz
--
Liz A. Denys
On Wed, 4 Jan 2012, Jessica Ledbetter wrote:
> Date: Wed, 4 Jan 2012 11:22:37 -0800
> From: Jessica Ledbetter <jessica at jessicaledbetter.com>
> Reply-To: events at lists.openhatch.org
> To: events at lists.openhatch.org
> Subject: Re: [Events] What is appealing about hack-day?
>
> Inviting would be more 3 (it's ok to make mistakes, you're learning) and 5
> (so great to point to an error and ask for help), in my opinion. 6 is great
> but some wonder what they can do to do something as big as "improve" a
> project so maybe it'd be more inviting as learning about helping out your
> favorite open source project? (And hopefully get in some commits but
> sometimes it takes all the good coding time to just get the environment
> setup.)
>
> On Wed, Jan 4, 2012 at 10:53 AM, Gregg Lind <gregg.lind at gmail.com> wrote:
>
>> We are planning our first PyStar-MN hack night. For someone coming
>> from the Workshop portion (new learner, possibly not sold on the idea
>> of coding), what is appealing and unappealing about a Coding Night?
>> We are trying to design language that is both OPEN and INVITING and
>> not sure which things actually might appeal to such people. Some
>> possibilities:
>>
>> 1. start writing the NEXT BIG THING website
>> 2. Work on your own projects or work through tutorials.
>> 3. Start learning a new language or tool you've been meaning to learn.
>> 4. Help someone learn or work through "coder's block"
>> 5. Ask questions and get help
>> 6. Improve your favorite open source project
>> 7. automate your workday so you have more time to play Minecraft.
>>
>> Any of these work particularly well for people?
>>
>> Gregg
>> _______________________________________________
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>> Events at lists.openhatch.org
>> http://lists.openhatch.org/mailman/listinfo/events
>>
>
>
>
>
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